![]() ![]() Tennessee Ernie Ford ( TEF) 03:46, (UTC) And, yeah, I don't like looking the mission NPCs in Nightfall any better that seems unnecessarily inconvenient. I also hate going through the dialogue tree to find the right outpost. ![]() I can map travel and re-add missing heroes more quickly. i would also like to point out that getting to any of the travel npcs is about equal distant to getting to any of the mission starers in nightfall.- Zesbeer 22:44, (UTC) I find it takes too long to target the right NPCs and/or walk to them. that's what i do and then right away i can get to anywhere in the game with a 8 man party. If you always log off with your toons in embark beach you will get used to using it. Now you could argue that Anet screwed up (and people do, all the time) and they should just have provided a dialog box, but that's getting into hypotheticals. But this IS an outpost, and you have to pay at least lip service to the in-game fiction that it represents an actual location, with people taking up space and everything. You want a dialog box with a big scrollable list of noticeboard items, and perhaps separate tabs for each NPC merchant. If all that is required is just a facility for meeting other players, getting quests and doing trade, then ultimately, you don't want an outpost. Yes but it kills the point gong there to do missions when it takes longer to navigate and pick your destination than say, going "boat Lions arch, and Hells Precipce" than running around an island trying to find it, it should be nice and small like the Random Arenas or Fisherman's Haven Zachariah Zuan. There are other towns that are much larger like lions arch or kaineng center compared to embark beach it makes it look really small.- Zesbeer 11:22, (UTC) Why not just put copies of all 4 travel NPCs in each of the 3 points of interest? Yeah, it kind of defeats the purpose of having 3 different areas like that in the first place but the purpose is stupid as hell anyways. Seriously, is there an actually good reason for putting all of the travel NPCs on the opposite sides of the map? I can understand not wanting people to all crowd up in 1 small place but it's kind of ridiculous the way it is and the whole outpost is pretty big too. What's the point of spreading out the travel NPCs so much? 2 What makes for a good "home base" city?.1 What's the point of spreading out the travel NPCs so much?.To commemorate this historic event, the Black Lion Trading Company is offering a free gift for your Guild Wars 2 characters! A free Self-Style Hair Kit is available from the Gem Store until April 28. Get amazing discounts on outfits, upgrades, storage, and more! Guild Wars store items will be on sale starting April 22. Watch live and hang out with us in chat on April 28 at noon Pacific Time (UTC-7). Next Tuesday, members of the Guild Wars development team will be on stream to talk about some of their favorite memories. Carrying this relic will cause an extra enemy group and boss to appear in four late-game maps-fight your way to them, and be sure to bring a Signet of Capture along to acquire a new PvE-only elite skill for each profession! If you miss this year’s celebration, don’t worry-the Proof of Triumph will continue to work when the festival ends so you can adventure with a friend to seek out the new skills. ![]() The Ancient Anniversary Weaponsmith’s inventory has been reinforced with the Anniversary set, containing weapons with familiar looks but previously unavailable attribute requirements.Īdditionally, at the Ancient Anniversary Weaponsmith, heroes can acquire a Proof of Triumph. Log in to the original Guild Wars starting April 22 and enjoy the anniversary celebration at Embark Beach. April 28, 2020, marks fifteen years since the launch of the very first Guild Wars® game, and we’re celebrating with in-game rewards, store sales, and more! Join the Party in Guild Wars ![]()
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